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:heavy_check_mark: Verify/LC_vertex_add_path_sum.test.cpp

Depends on

Code

#define PROBLEM "https://judge.yosupo.jp/problem/vertex_add_path_sum"

#include "Template/template.hpp"

#include "Graph/hld.hpp"

#include "DataStructure/bit.hpp"



int main(){
    int N,Q;
    cin>>N>>Q;
    vector<int> a(N);
    rep(i,0,N)cin>>a[i];
    HLD hld(N);
    BIT<ll> bit(N);
    rep(i,0,N-1){
        int x,y;
        cin>>x>>y;
        hld.add_edge(x,y);
    }
    hld.run();
    rep(i,0,N)bit.add(hld.in[i],a[i]);
    while(Q--){
        int t;
        cin>>t;
        if(t==0){
            int p,x;
            cin>>p>>x;
            bit.add(hld.in[p],x);
        }
        else{
            int u,v;
            cin>>u>>v;
            int lca=hld.lca(u,v);
            auto ps=hld.get(u,lca);
            ll ret=0;
            for(auto& [L,R]:ps)ret+=bit.sum(L,R);
            ps=hld.get(v,lca,1);
            for(auto& [L,R]:ps)ret+=bit.sum(L,R);
            cout<<ret<<'\n';
        }
    }
    return 0;
}
#line 1 "Verify/LC_vertex_add_path_sum.test.cpp"
#define PROBLEM "https://judge.yosupo.jp/problem/vertex_add_path_sum"

#line 1 "Template/template.hpp"
#include <bits/stdc++.h>

using namespace std;

#define rep(i, a, b) for (int i = (int)(a); i < (int)(b); i++)
#define rrep(i, a, b) for (int i = (int)(b-1); i >= (int)(a); i--)
#define ALL(v) (v).begin(), (v).end()
#define UNIQUE(v) sort(ALL(v)), (v).erase(unique(ALL(v)), (v).end())
#define SZ(v) (int)v.size()
#define MIN(v) *min_element(ALL(v))
#define MAX(v) *max_element(ALL(v))
#define LB(v, x) int(lower_bound(ALL(v), (x)) - (v).begin())
#define UB(v, x) int(upper_bound(ALL(v), (x)) - (v).begin())

using uint = unsigned int;
using ll = long long int;
using ull = unsigned long long;
using i128 = __int128_t;
using u128 = __uint128_t;
const int inf = 0x3fffffff;
const ll INF = 0x1fffffffffffffff;

template <typename T> inline bool chmax(T &a, T b) {
    if (a < b) {
        a = b;
        return 1;
    }
    return 0;
}
template <typename T> inline bool chmin(T &a, T b) {
    if (a > b) {
        a = b;
        return 1;
    }
    return 0;
}
template <typename T, typename U> T ceil(T x, U y) {
    assert(y != 0);
    if (y < 0)
        x = -x, y = -y;
    return (x > 0 ? (x + y - 1) / y : x / y);
}
template <typename T, typename U> T floor(T x, U y) {
    assert(y != 0);
    if (y < 0)
        x = -x, y = -y;
    return (x > 0 ? x / y : (x - y + 1) / y);
}
template <typename T> int popcnt(T x) {
    return __builtin_popcountll(x);
}
template <typename T> int topbit(T x) {
    return (x == 0 ? -1 : 63 - __builtin_clzll(x));
}
template <typename T> int lowbit(T x) {
    return (x == 0 ? -1 : __builtin_ctzll(x));
}

#ifdef LOCAL
#define show(...) _show(0, #__VA_ARGS__, __VA_ARGS__)
#else
#define show(...) true
#endif
template <typename T> void _show(int i, T name) {
    cerr << '\n';
}
template <typename T1, typename T2, typename... T3>
void _show(int i, const T1 &a, const T2 &b, const T3 &...c) {
    for (; a[i] != ',' && a[i] != '\0'; i++)
        cerr << a[i];
    cerr << ":" << b << " ";
    _show(i + 1, a, c...);
}
template <class T, class U>
ostream &operator<<(ostream &os, const pair<T, U> &p) {
    os << "P(" << p.first << ", " << p.second << ")";
    return os;
}
template <typename T, template <class> class C>
ostream &operator<<(ostream &os, const C<T> &v) {
    os << "[";
    for (auto d : v)
        os << d << ", ";
    os << "]";
    return os;
}
#line 2 "Graph/hld.hpp"

struct HLD{
    using P=pair<int,int>;
    vector<vector<int>> g; vector<int> sz,in,out,rev,hs,par,dist;
    void dfs(int v,int p){
        par[v]=p; sz[v]=1;
        if(p!=-1)dist[v]=dist[p]+1;
        if(!g[v].empty() and g[v][0]==p)swap(g[v][0],g[v].back());
        for(auto& to:g[v])if(to!=p){
           dfs(to,v); sz[v]+=sz[to];
           if(sz[g[v][0]]<sz[to])swap(g[v][0],to);
        }
    }
    void dfs2(int v,int p,int& k){
        in[v]=k++; rev[in[v]]=v;
        for(auto& to:g[v])if(to!=p){
            hs[to]=(g[v][0]==to?hs[v]:to);
            dfs2(to,v,k);
        }
        out[v]=k;
    }
    HLD(int _n):g(_n),sz(_n),in(_n),out(_n),rev(_n),hs(_n),par(_n),dist(_n){}
    void add_edge(int u,int v){
        g[u].emplace_back(v); g[v].emplace_back(u);
    }
    void run(int rt=0){dfs(rt,-1); hs[rt]=rt; int k=0; dfs2(rt,-1,k);}
    int lca(int u,int v){
        for(;;v=par[hs[v]]){
            if(in[u]>in[v])swap(u,v);
            if(hs[u]==hs[v])return u;
        }
    }
    vector<P> get(int u,int p,bool es=0){
        assert(in[p]<=in[u] and out[u]<=out[p]);
        vector<P> res;
        while(hs[u]!=hs[p]){
            res.push_back({in[hs[u]],in[u]+1});
            u=par[hs[u]];
        }
        res.push_back({in[p]+es,in[u]+1});
        return res;
    }
    int jump(int u,int v,int k){
        if(k<0)return -1;
        int g=lca(u,v);
        int d0=dist[u]+dist[v]-dist[g]*2;
        if(d0<k)return -1;
        int st=u;
        if(dist[u]-dist[g]<k)st=v,k=d0-k;
        for(;;){
            int to=hs[st];
            if(in[st]-k>=in[to])return rev[in[st]-k];
            k-=in[st]-in[to]+1; st=par[to];
        }
    }
};

/**
 * @brief Heavy Light Decomposition
 */
#line 2 "DataStructure/bit.hpp"

template<typename T>struct BIT{
    int n; T all=0; vector<T> val;
    BIT(int _n=0):n(_n),val(_n+10){}
    void clear(){val.assign(n+10,0); all=T();}
    void add(int i,T x){
        for(i++;i<=n;i+=(i&-i))val[i]=val[i]+x;
        all+=x;
    }
    T sum(int i){
        T res=0;
        for(;i;i-=(i&-i))res+=val[i];
        return res;
    }
    T sum(int L,int R){return sum(R)-sum(L);} // [L,R)

    int lower_bound(T x){
        int ret=0,len=1;
        while(2*len<=n)len<<=1;
        for(;len>=1;len>>=1){
            if(ret+len<=n and val[ret+len]<x){
                ret+=len;
                x-=val[ret];
            }
        }
        return ret;
    }
};

/**
 * @brief Binary Indexed Tree
 */
#line 6 "Verify/LC_vertex_add_path_sum.test.cpp"


int main(){
    int N,Q;
    cin>>N>>Q;
    vector<int> a(N);
    rep(i,0,N)cin>>a[i];
    HLD hld(N);
    BIT<ll> bit(N);
    rep(i,0,N-1){
        int x,y;
        cin>>x>>y;
        hld.add_edge(x,y);
    }
    hld.run();
    rep(i,0,N)bit.add(hld.in[i],a[i]);
    while(Q--){
        int t;
        cin>>t;
        if(t==0){
            int p,x;
            cin>>p>>x;
            bit.add(hld.in[p],x);
        }
        else{
            int u,v;
            cin>>u>>v;
            int lca=hld.lca(u,v);
            auto ps=hld.get(u,lca);
            ll ret=0;
            for(auto& [L,R]:ps)ret+=bit.sum(L,R);
            ps=hld.get(v,lca,1);
            for(auto& [L,R]:ps)ret+=bit.sum(L,R);
            cout<<ret<<'\n';
        }
    }
    return 0;
}
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